Kill Team: The Three Tank Problem

A Mechanicum excavation gone horribly wrong, a T’au incursion and a complete failure in imperial communications leads to an utter mess of a skirmish over the remains of three destroyed vehicles, each containing valuable information for each faction.

Something verging dangerously close to art has been coming out of the Kill Team league with Dominic’s board setups – this lead to a sidestep away from the Kill Team league with the Three Tank Problem. This was a simple custom scenario devised by Dominic and developed by Aidan and David basically as they were playing.

Three Kill Teams enter the match, each has a vehicle near to their deployment zone that represents their faction. Holding a tank at the end of the round gives you one VP if it’s yours and two VPs if it’s an opponents.

As we didn’t specify any kind of denial on the tanks, this did lead to some rather daft situations like a Blood Raven reiver chasing a scion around a Leman Russ for a couple of turns, but also encouraged some mad plays to try and hold all three tanks. It quickly became apparent that to break a three-way tie, that’s what you needed to do.

Benny Hill music plays throughout.

The game was remarkably close with only a single victory point between Aidan’s T’au that took the win and David’s Scions that jogged into second and another victory point between those Scions and Dominic’s Blood Ravens.

The mission was essentially a tweaked version of Recover Intelligence, but it was an excellent example of how a few tweaks can push Kill Team in interesting directions.

Kill Team continues to prove to be an excellent game and I would strongly encourage anyone who’s on the fence about it to give it a shot!

Some Match highlights

  • A T’au sniper with a rail gun turning the Scion leader into a fine red mist in the second shot of the game.
  • Three guardsmen appearing in T’au enemy lines and managing to somehow survive all of the close-ranged out-in-the-open shooting that followed
  • Blood Ravens mostly failing to chew through the guardsmen
  • A mad dash from the guard to get across the board to hold a tank at the same time as a mad dash from the T’au going in the opposite direction
  • The Blood Ravens’ irrational hatred of grav drones
  • Aidan’s spectacular run of unlikely 6s to hit, followed by equally unlikely 1s to wound. Balance.

10/10 – would play again. Custom scenarios look like they could be a ton of fun, even if (especially if) you break them somehow.

 

Know your place: Plasma League and IBWG Rank

So who would win in a fight? You or that other guy that seems to be stomping through all of their games?

Let’s find out with a shop-wide player ranking system!

Introducing Plasma League*

This one’s a little bit different from the Escalation League and Kill Team leagues that are currently in full swing – this league will run throughout the year, resetting on January 1st, and will be a way of tracking all 40k games played in the shop.

If you play a 40K game at Ibuywargames and report the score in some kind of group chat that I can see, you’re in the league!

The league will be split into three classes:

  • Lightweight class for 750-1,250pt games
  • Middleweight class for 1,251-1,750pt games
  • Heavyweight for 1,750+ point games*

The results of this will then contribute towards your IBWG Rank, giving us a seeding list for how well players are currently performing in games.

Does the rank mean anything? Beyond bragging rights and an encouragement of some friendly competition, not much! It might however be handy for doubles matchups and can introduce a little friendly rivalry for those of us that aren’t quite ready to chase after an ITC ranking or anything like that.

how do you calculate the IBWG Rank?

Crucially, this is a prototype and can be updated, tweaked and I’m more than happy to listen to suggestions – it’s meant to be a friendly ranking system so if there’s anything that discourages play or encourages a certain type of weird meta-gaming for some reason, it should be killed with fire.

You gain points from your win/loss ratio, with the number of games played being a tiebreaker.

The formula I’m running with now is:

(2x Wins + Draws) – (2x Losses) = IBWG points

Ranking decided by highest to lowest points, number of games played decides ties.

The points are accumulated from all classes of game, but you’ll also have data as to who is on top in the different sizes of game.

If you want to start throwing results of any one-off games my way, I’ll start throwing it into the site and start building a ranking list!

It’s going to be pretty empty right now, but things will be tracked on the page accessible from the menu titled IBWG Rank.

Let the games begin-and-be-tracked!

Additional Notes:

*Why plasma league? Well everyone loves Plasma weapons – they are versatile, consistent, and yet have an element of randomness to them and always run the risk of exploding horribly. I felt that was apt.

**Being the excellent gamers that you are, you will immediately notice you could possibly mess this up by playing exclusively 1,251 point games to gain Middleweight points….maybe just don’t do that! Be sensible about what class your game is in! A 1,251 point game is let’s face it a 1,250 point game really. If someone has a better way to articulate this, please let me know!

Escalation league: Round 1 progress – 10th September

Taking Care of Unforgiven Business clashes with Deff Bots and De Boyz, Ultrabork’an takes on For the Greater Evil and Knight Club scrambles for the relic against The Serpent and the Mon-Keigh.

Relic: Part 40k, part rugby. (Barrel is the relic!)

Round 1 of the Escalation League has entered its final phases with some teams only having one last match to play before reinforcements are called in.

ROUND 1 Ultraborkan Serpent and the Mon-Keigh For the Greater Evil Deff Bots and de Boyz Taking care of unforgiven business Knight Club
Ultraborkan x Played Played
Serpent and the Mon-Keigh x Played Played Played
For the Greater Evil Played x Played
Deff Bots and de Boyz Played x Played Played
Taking care of unforgiven business Played Played Played x Played
Knight Club Played Played Played Played x

Taking Care of Unforgiven Business are currently the ones to beat (I guess expect a few anti-cultist lists in round two, Chris) with 2 wins, 1 draw and 1 loss whilst The Serpent and the Monkeigh and Knight Club snap at their heels with two wins apiece with Monkey Serpents currently claiming 2nd place by a single victory point!

Full results so far can be seen on the full Doubles Escalation League table

 

 

Escalation league: Round 1 progress – 3rd September

The escalation league continues – Ultrabork’an makes its debut game against Taking Care of Unforgiven Business whilst Deff Bots and de Boyz take down Knight Club in a brutal match that only really used 50% of the board.

Who needs a full 4×4 board anyway – Knights don’t take up much space.

As we break into week two of the league, six games have been played with nine games left to play before ESCALATION begins.

ROUND 1 Ultraborkan Serpent and the Mon-Keigh For the Greater Evil Deff Bots and de Boyz Taking care of unforgiven business Knight Club
Ultraborkan x Played
Serpent and the Mon-Keigh x Played Played
For the Greater Evil x Played
Deff Bots and de Boyz Played x Played
Taking care of unforgiven business Played Played x Played
Knight Club Played Played Played x

Results so far can be seen on the full Doubles Escalation League table – Taking Care of Unforgiven Business are hot on the heels of The Serpent and the Mon-keigh with Knight Club and Deff Bots and De Boyz tying for third, but Ultrabork’an and For the Greater Evil still have everything to play for with their remaining games in the round!

40K League: First Blood

++++Transmission begins++++

The long dead former imperial world of Eyebi has remained ignored for centuries, a victim of unknown past wars – yet recent warp storms have cleared a path for a single message to make its way off-world and out into the void.

This transmission was intercepted by multiple factions across the sector, each interpreting the signal in a different way. For some it’s a simple distress beacon. For others, it’s evidence of an ancient weapon of unimaginable power.

In converging upon the planet, unconventional alliances of convenience have been drawn, motivations of each faction a closely guarded secret.

Day one of the 40K escalation league kicked off with no less than four successful games being played.

First blood was drawn by Alex and Ben’s Imperial-Eldar combo defeating the controversial Chaos-Dark Angel pairing of Chris and Max. Battle was later joined by Nathan and Tommy’s Chaos T’au fighting a narrow defeat to David and Nicky’s knights and guard.

T’au knight slayers out in full force

A second round of fighting then broke out between the Chaos-Dark Angel team and the Kinght-Guard team with the swarm of Chris’ cultists proving to be too much to handle, breaking the majority of Knight Club’s forces within a single turn.

Turn one. TURN ONE.

Olie and Rhys’ knights and orks also took to the field to try and snatch the relic away from Alex and Ben’s Imperium-Eldar, but in their exclaimed words, “we woz robbed!” as the Serpent and the Mon-keigh scurried away with the relic in tow.

As the dust cleared, the current leaders are The Serpent and the Mon-keigh with two wins, closely followed by Taking care of Unforgiven Business and Knight Club with one win and one loss each.

You can see the full league table at any point and it should be mostly up to date at all times.

If you have pictures from your games that you want to show off (you might see things be a bit David-centric otherwise) send them my way!

++++Transmission ends++++

 

Escalation league: Round 1 progress – 27th August

After the first successful evening of fighting, the games played so far in round 1 as as follows:

ROUND 1 Ultraborkan Serpent and the Mon-Keigh For the Greater Evil Deff Bots and de Boyz Taking care of unforgiven business Knight Club
Ultraborkan x
Serpent and the Mon-Keigh x Played Played
For the Greater Evil x Played
Deff Bots and de Boyz Played x
Taking care of unforgiven business Played x Played
Knight Club Played Played x